The Sweet Old Etcetera is included in the Autumn/ Winter edition of .Cent magazine as part of their feature on Electronic Literature. To read the article, you can subscribe (free) at:


The Sweet Old Etcetera has been featured as one of a number of digital literature works in the current edition of the bilingual (french/ english)  publication Musiques & Cultures Digitales. This issue MCD #66 Machines d’écritures / Writing machines focuses on new machines/ new forms of writing in the digital age and is available to buy here.

Electronic Literature Collection Volume 2

“The Sweet Old Etcetera” is featured in the recently released Electronic Literature Collection vol. 2.

The new collection includes 63 works drawn from (and extending beyond):

  • Countries: Austria, Australia, Catalonia, Canada, Colombia, France, Germany, Israel, The Netherlands, Portugal, Peru, Spain, UK, US
  • Languages: Catalan, Dutch, English, French, German, Portuguese, Spanish
  • Formats: Flash, Processing, Java, JavaScript, Inform, HTML, C++

Further information on the collection is available at the Electronic Literature Organization.

“Letters in Space, at Play” (2011) by Scott Rettberg is an article discussing works of kinetic poetry published in the Electronic Literature Collection vol. 2 (including “The Sweet Old Etcetera”). The article contextualises contemporary works of kinetic poetry with the work of earlier artists and poets such as:  Len Lye, Stéphane Mallarmé and F.T. Marinetti.

Rettberg writes:

… the recent trends in electronic literature, towards the production of works that feature letters moving in space, often synchronized to a musical soundtrack, is not precisely a novel phenomena, but something that writers and artists have been experimenting with to some degree since the dawn of moving image technology.

Read on

I am delivering a presentation on “Substratum” at the 2010 edition of the International Conference on Generative Art at the Politecnico di Milano University in Milan.

Conference Chair Celestino Soddu writes:

Generative Art is the idea realized as genetic code of artificial events, as construction of dynamic complex systems able to generate endless variations.
Each Generative Project is a concept-software that works producing unique and non-repeatable events, like music or 3D Objects, as possible and manifold expressions of the generating idea strongly recognizable as a vision belonging to an artist / designer / musician / architect /mathematician.

This generative Idea / human-creative-act make an unpredictable, amazing and endless expansion of human creativity. Computers are simply the tools for its storage in memory and execution.

This approach opens a new era in Art, Design and Composition: the challenge of a new naturalness of the artificial event as a mirror of Nature. Variations, like in Bach music, are the best strong communication of the Idea. Once more man emulates Nature, as in the act of making Art.

This approach suddenly opened the possibility to rediscover possible fields of human creativity that would be unthinkable without computer tools. If these tools, at the beginning of the computer era, seemed to extinguish the human creativity, today, with generative tools, directly operates on codes of Harmony and on codes of Identity. They become tools that open new fields and enhance our understanding of creativity as an indissoluble synthesis between art and science.

After two hundred years of the old industrial era of necessarily cloned objects, music, architectures, communications the one-of-a-kind object becomes an essential answer to emergent contemporary aesthetical needs.

Celestino Soddu, chairman of Generative Art Conferences, director of Generative Design lab of Politecnico di Milano University

The abstract can be downloaded here.